Customize Non-PBR to PBR Materials Conversion before Saving 3D Scenes to GLTF 2.0 Format

Non-PBR to PBR Material Conversion

This code example demonstrates how to convert material to PBR material, and then saves 3D scene in the GLTF format:

// The path to the documents directory.
String MyDir = RunExamples.getDataDir();
/* initialize a new 3D scene */
Scene s = new Scene();
Box box = new Box();
PhongMaterial mat = new PhongMaterial();
mat.setDiffuseColor(new Vector3(1, 0, 1));
s.getRootNode().createChildNode("box1", box).setMaterial(mat);
GLTFSaveOptions opt = new GLTFSaveOptions(FileFormat.GLTF2);
//Custom material converter to convert PhongMaterial to PbrMaterial
opt.setMaterialConverter(new MaterialConverter() {
    @Override
    public Material call(Material material) {
        PhongMaterial m = (PhongMaterial) material;
        PbrMaterial ret = new PbrMaterial();
        ret.setAlbedo(m.getDiffuseColor());
        return ret;
    }
});
// save in GLTF 2.0 format
s.save(MyDir + "Non_PBRtoPBRMaterial_Out.gltf", opt);