Add an Asset Information To Scene

Add an Asset Information to 3D Scene

Metadata is structured information that describes, explains, locates or makes it easier to retrieve, use or manage an information resource. Aspose.3D for .NET API allows developers to define a Metadata for the scene.

Define a Metadata for the scene

3D shows produce massive quantities of metadata and picture information. Metadata is an asset and part of the show.

  1. Initialize a 3D Scene using Scene class.
  2. Set application/tool name.
  3. Set application/tool vendor name.
  4. Set measurement unit.
  5. Set measurement unit scale factor.
  6. Save 3D scene in the supported file format.

In this example, we assume the scene is created by a CAD tool called “Egypt” and it’s designed by “Manualdesk”:

// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET
// Initialize a 3D scene
Scene scene = new Scene();
// Set application/tool name
scene.AssetInfo.ApplicationName = "Egypt";
// Set application/tool vendor name
scene.AssetInfo.ApplicationVendor = "Manualdesk";
// We use ancient egyption measurement unit Pole
scene.AssetInfo.UnitName = "pole";
// One Pole equals to 60cm
scene.AssetInfo.UnitScaleFactor = 0.6;
// Save scene to 3D supported file formats
scene.Save("InformationToScene.fbx");