Working with Cylinder
Customize Offset Top
Aspose.3D for .NET allows customizing Offset Top of a cylinder. In order to use this functionality, you can use Offset
property of Cylinder
class. The following code snippet shows how to customize Offset Top:
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET | |
// Create a scene | |
Scene scene = new Scene(); | |
// Initialize cylinder | |
var cylinder1 = new Cylinder(2, 2, 10, 20, 1, false); | |
// Set OffsetTop | |
cylinder1.OffsetTop = new Vector3(5, 3, 0); | |
// Create ChildNode | |
scene.RootNode.CreateChildNode(cylinder1).Transform.Translation = new Vector3(10, 0, 0); | |
// Intialze second cylinder without customized OffsetTop | |
var cylinder2 = new Cylinder(2, 2, 10, 20, 1, false); | |
// Create ChildNode | |
scene.RootNode.CreateChildNode(cylinder2); | |
// Save | |
scene.Save("CustomizedOffsetTopCylinder.obj"); |
The left one has OffsetTop set to (5, 3, 0), it’s easy to see the top cap has moved and the whole torso also gets affected.
Customize ShearBottom
Aspose.3D for .NET allows customizing shear bottom of a cylinder. In order to use this functionality, you can use ShearBottom
property of Cylinder
class. The following code snippet shows how to customize Shear Bottom:
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET | |
// Create a scene | |
Scene scene = new Scene(); | |
// Create cylinder 1 | |
var cylinder1 = new Cylinder(2, 2, 10, 20, 1, false); | |
// Customized shear bottom for cylinder 1 | |
cylinder1.ShearBottom = new Vector2(0, 0.83);// shear 47.5deg in xy plane(z-axis) | |
// Add cylinder 1 to the scene | |
scene.RootNode.CreateChildNode(cylinder1).Transform.Translation = new Vector3(10, 0, 0); | |
// Create cylinder 2 | |
var cylinder2 = new Cylinder(2, 2, 10, 20, 1, false); | |
// Add cylinder to without a ShearBottom to the scene | |
scene.RootNode.CreateChildNode(cylinder2); | |
// Save scene | |
scene.Save("CustomizedShearBottomCylinder.obj"); | |
The left cylinder has ShearBottom
to (0, 0.83) while the right one is an ordinal cylinder.
Create Fan-Cylinder
Aspose.3D for .NET allows creating a fan cylinder. In order to use this functionality, you can set GenerateFanCylinder
property of Cylinder
class to true
. The following code snippet shows how to use this functionality:
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET | |
// Create a scene | |
Scene scene = new Scene(); | |
// Create cylinder 1 | |
var cylinder1 = new Cylinder(2, 2, 10, 20, 1, false); | |
// Customized shear bottom for cylinder 1 | |
cylinder1.ShearBottom = new Vector2(0, 0.83);// shear 47.5deg in xy plane(z-axis) | |
// Add cylinder 1 to the scene | |
scene.RootNode.CreateChildNode(cylinder1).Transform.Translation = new Vector3(10, 0, 0); | |
// Create cylinder 2 | |
var cylinder2 = new Cylinder(2, 2, 10, 20, 1, false); | |
// Add cylinder to without a ShearBottom to the scene | |
scene.RootNode.CreateChildNode(cylinder2); | |
// Save scene | |
scene.Save("CustomizedShearBottomCylinder.obj"); | |
The left cylinder has GenerateFanCylinder = false
and the right one has GenerateFanCylinder = true
.