Create a Fish-eye lens effect on 3D scene and save in an image
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Using Aspose.3D for Python via .NET API, developers can create a Fisheye lens effect on 3D scene and save that view into the supported image formats.
Create a Fisheye lens effect
In this article, we create a Camera and two Light objects to capture the scene, also create a render target, create a viewport and execute the Fisheye projection post-processing with the cube map as input and finally save the Fisheye texture. The execute
method of Renderer
class allows to execute the post processing effect and save the result to render target.
Programming Sample
This code example creates a Fisheye lens effect on 3D scene and save into the image format.
Python
import aspose.threed as a3d
from aspose.pydrawing import Color
from aspose.pydrawing.imaging import ImageFormat
#load the scene
scene = a3d.Scene.from_file("test.glb");
#create a camera for capturing the cube map
cam = a3d.entities.Camera(a3d.entities.ProjectionType.PERSPECTIVE)
cam.near_plane = 0.1
cam.far_plane = 200
cam.rotation_mode = a3d.entities.RotationMode.FIXED_DIRECTION
scene.root_node.create_child_node(cam).transform.set_translation(5, 6, 0)
#create two lights to illuminate the scene
light = a3d.entities.Light()
light.light_type = a3d.entities.LightType.POINT
scene.root_node.create_child_node(light).transform.set_translation(-10, 7, -10)
light = a3d.entities.Light()
light.color = a3d.utilities.Vector3(Color.cadet_blue)
scene.root_node.create_child_node(light).transform.set_translation(49, 0, 49)
#create a renderer
with a3d.render.Renderer.create_renderer() as renderer:
#Create a cube map render target with depth texture, depth is required when rendering a scene.
rt = renderer.render_factory.create_cube_render_texture(a3d.render.RenderParameters(False), 512, 512)
#create a 2D texture render target with no depth texture used for image processing
final = renderer.rendere_factory.create_render_texture(a3d.render.RenderParameters(False, 32, 0, 0), 1024, 1024)
#a viewport is required on the render target
rt.create_viewport(cam, RelativeRectangle.from_scale(0, 0, 1, 1))
renderer.render(rt)
#execute the fisheye projection post-processing with the previous rendered cube map as input
#the fisheye can have field of view more than 180 degree, so a cube map with all direction is required.
fisheye = renderer.get_post_processing("fisheye")
# we can change the fov to 360 instead of the default value 180.
fisheye.find_property("fov").Value = 360.0
#Specify the cube map rendered from the scene as this post processing's input
fisheye.input = rt.targets[0]
#Execute the post processing effect and save the result to render target final
renderer.execute(fisheye, final)
#save the texture into disk
final.targets[0].save("fisheye.png", ImageFormat.PNG)