Manipulate custom properties of a 3D Scene
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Add, Retrieve and Remove custom properties of a 3D Object
Developers can Add, retrieve, and remove custom properties of 3D objects. remove_property
, get_property
, set_property
members of 3D objects are a set of short-handed methods to manipulate customized properties of the object. This is the code example to set, retrieve and remove a custom property:
Python
# initialize a scene
from aspose.threed import Scene
from aspose.threed.entities import Box
from aspose.threed.formats import GLTFSaveOptions, FileFormat
scene = Scene()
# create a Box instance
box = scene.root_node.create_child_node("box", Box())
# add custom property
box.set_property("property-name", "property-value");
box.set_property("property-name2", "property-value2");
# get a custom property by name
property = box.get_property("property-name");
# remove the custom property by name or property instance
box.remove_property("property-name");
box.remove_property(property);
# save 3D scene
opt = GLTFSaveOptions(FileFormat.GLTF2)
opt.save_extras = True
scene.save("test-2.gltf", opt)
In order to save custom properties into the GLTF models, you need to set
save_extras
to True
. The default value of save_extras
property is False
.