Specify 3D File Load Options
3D File Load Options
There are several Scene.open method overloads or Scene class constructor overloads that accept a LoadOptions object. This should be an object of a class derived from the LoadOptions class. Each load format has a corresponding class that holds load options for that load format, for example there is ColladaSaveOptions for the FileFormat.Collada save format.
Use of the Discreet 3DS Load Options
The code below shows how to set load options before loading a Discreet 3DS file.
from aspose.threed.formats import Discreet3dsLoadOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# The path to the documents directory.
dataDir = "data-dir"
loadOpts = Discreet3dsLoadOptions()
# Sets whether to use transformation defined in the first frame of the animation track.
loadOpts.apply_animation_transform = True
# Flip the coordinate system
loadOpts.flip_coordinate_system = True
# Prefer to use gamma-corrected color if a 3ds file provides both original color and gamma-corrected color.
loadOpts.gamma_corrected_color = True
# Configure look up paths to allow importer to find external dependencies.
loadOpts.lookup_paths = [[dataDir]]Use of the Obj Load Options
The code below shows how to set load options before loading an 3D Obj file.
from aspose.threed.formats import ObjLoadOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# The path to the documents directory.
dataDir = "data-dir"
# Initialize an object
loadObjOpts = ObjLoadOptions()
# Import materials from external material library file
loadObjOpts.enable_materials = True
# Flip the coordinate system.
loadObjOpts.flip_coordinate_system = True
# Configure the look up paths to allow importer to find external dependencies.
loadObjOpts.lookup_paths.append(dataDir)Use of the STL Load Options
The code below shows how to set load options before loading a STL file.
from aspose.threed.formats import StlLoadOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# The path to the documents directory.
dataDir = "data-dir"
# Initialize an object
loadSTLOpts = StlLoadOptions()
# Flip to coordinate system.
loadSTLOpts.flip_coordinate_system = True
# Configure look up paths to allow importer to find external dependencies.
loadSTLOpts.lookup_paths = [[dataDir]]Use of the U3D Load Options
The code below shows how to set load options before loading a U3D file.
from aspose.threed.formats import U3dLoadOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# The path to the documents directory.
dataDir = "data-dir"
# Initialize an object
loadU3DOpts = U3dLoadOptions()
# Flip to coordinate system.
loadU3DOpts.flip_coordinate_system = True
# Configure look up paths to allow importer to find external dependencies.
loadU3DOpts.lookup_paths = [[dataDir]]Use of the glTF Load Options
The code below shows how to set load options before loading a glTF file.
Flip to V/T Texture Coordinate
from aspose.threed import Scene
from aspose.threed.formats import GltfLoadOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# The path to the documents directory.
dataDir = "data-dir"
# Initialize Scene class object
scene = Scene()
# Set load options
loadOpt = GltfLoadOptions()
# The default value is true, usually we don't need to change it. Aspose.3D will automatically flip to V/T texture coordinate during load and save.
loadOpt.flip_tex_coord_v = True
scene.open(dataDir + "Duck.gltf", loadOpt)Use of the Ply Load Options
The code below shows how to set load options before loading a PLY model.
from aspose.threed import Scene
from aspose.threed.formats import PlyLoadOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# path to the documents directory.
dataDir = "data-dir"
# initialize Scene class object
scene = Scene()
# initialize an object
loadPLYOpts = PlyLoadOptions()
# Flip to coordinate system.
loadPLYOpts.flip_coordinate_system = True
# load 3D Ply model
scene.open("data-dir" + "vase-v2.ply", loadPLYOpts)Use of the DirectX X Load Options
The code below shows how to set load options before loading a DirectX X file.
from aspose.threed import FileContentType, Scene
from aspose.threed.formats import XLoadOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# path to the documents directory.
dataDir = "data-dir"
# initialize Scene class object
scene = Scene()
# initialize an object
loadXOpts = XLoadOptions(FileContentType.ASCII)
# flip to coordinate system.
loadXOpts.flip_coordinate_system = True
# load 3D X file
scene.open("data-dir" + "warrior.x", loadXOpts)Use RVM load options
C#
import aspose.threed as a3d
# set load options of RVM
scene = a3d.Scene()
opt = a3d.formats.RvmLoadOptions()
opt.cylinder_radial_segments = 32
opt.dish_latitude_segments = 16
opt.dish_longitude_segments = 24
opt.torus_tubular_segments = 40
# import RVM
scene.open("LAD-TOP.rvm", opt);
# save in the OBJ format
scene.save("LAD-TOP.obj", a3d.FileFormat.WAVEFRONT_OBJ);
Using FBX Load Options
from aspose.threed import Scene
from aspose.threed.formats import FbxLoadOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
dataDir = "data-dir"
# This will output all properties defined in GlobalSettings in FBX file.
scene = Scene()
options = FbxLoadOptions()
options.keep_builtin_global_settings = true
opt = options
scene.open(dataDir + "test.FBX", opt)
for property in scene.root_node.asset_info.properties:
print(property)