连接四元数并应用于 3D 实体

级联四元数

四元数用于表示 3D 空间中的方向。Quaternion 类公开的concat方法可用于组合两个四元数。在此代码示例中,我们组合两个四元数并获得第三个结果四元数,然后将这三个四元数应用于三个圆柱体。

编程示例

此代码示例将两个四元数组合在一起,并将它们应用于不同的圆柱体。

// The path to the documents directory.
String MyDir = RunExamples.getDataDir();
Scene scene = new Scene();
Quaternion q1 = Quaternion.fromEulerAngle(Math.PI * 0.5, 0, 0);
Vector3.X_AXIS.x = 3;
Quaternion q2 = Quaternion.fromAngleAxis(-Math.PI * 0.5, Vector3.X_AXIS);
// Concatenate q1 and q2. q1 and q2 rotate alone x-axis with same angle but different direction,
// So the concatenated result will be identity quaternion.
Quaternion q3 = q1.concat(q2);
// Create 3 cylinders to represent each quaternion
Node cylinder = scene.getRootNode().createChildNode("cylinder-q1", new Cylinder(0.1, 1, 2));
cylinder.getTransform().setRotation(q1);
cylinder.getTransform().setTranslation(new Vector3(-5, 2, 0));
cylinder = scene.getRootNode().createChildNode("cylinder-q2", new Cylinder(0.1, 1, 2));
cylinder.getTransform().setRotation(q2);
cylinder.getTransform().setTranslation(new Vector3(0, 2, 0));
cylinder = scene.getRootNode().createChildNode("cylinder-q3", new Cylinder(0.1, 1, 2));
cylinder.getTransform().setRotation(q3);
cylinder.getTransform().setTranslation(new Vector3(5, 2, 0));
MyDir = MyDir + "test_out.fbx";
// Save to file
scene.save(MyDir, FileFormat.FBX7400ASCII);

结果3ds MAX

todo: 图像 _ alt_text