与气缸一起工作

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自定义偏移顶部

Aspose.3D for .NET 允许自定义圆柱体的偏移顶部。为了使用此功能,您可以使用 Cylinder 类的 Offset 属性。以下代码段显示了如何自定义偏移顶部:

// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET
// Create a scene
Scene scene = new Scene();
// Initialize cylinder
var cylinder1 = new Cylinder(2, 2, 10, 20, 1, false);
// Set OffsetTop
cylinder1.OffsetTop = new Vector3(5, 3, 0);
// Create ChildNode
scene.RootNode.CreateChildNode(cylinder1).Transform.Translation = new Vector3(10, 0, 0);
// Intialze second cylinder without customized OffsetTop
var cylinder2 = new Cylinder(2, 2, 10, 20, 1, false);
// Create ChildNode
scene.RootNode.CreateChildNode(cylinder2);
// Save
scene.Save("CustomizedOffsetTopCylinder.obj");

todo: 图像 _ alt_text

左边的OffsetTop设置为 (5,3,0),很容易看到顶盖移动了,整个躯干也受到了影响。

自定义剪切底部

Aspose.3D for .NET 允许自定义圆柱体的剪切底部。为了使用此功能,您可以使用 Cylinder 类的 ShearBottom 属性。以下代码段显示了如何自定义剪切底部:

// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET
// Create a scene
Scene scene = new Scene();
// Create cylinder 1
var cylinder1 = new Cylinder(2, 2, 10, 20, 1, false);
// Customized shear bottom for cylinder 1
cylinder1.ShearBottom = new Vector2(0, 0.83);// shear 47.5deg in xy plane(z-axis)
// Add cylinder 1 to the scene
scene.RootNode.CreateChildNode(cylinder1).Transform.Translation = new Vector3(10, 0, 0);
// Create cylinder 2
var cylinder2 = new Cylinder(2, 2, 10, 20, 1, false);
// Add cylinder to without a ShearBottom to the scene
scene.RootNode.CreateChildNode(cylinder2);
// Save scene
scene.Save("CustomizedShearBottomCylinder.obj");

todo: 图像 _ alt_text

左侧圆柱体有 ShearBottom 到 (0,0.83),而右侧圆柱体是一个有序圆柱体。

创建风扇气缸

Aspose.3D for .NET 允许创建风扇圆柱体。为了使用此功能,您可以将 Cylinder 类的 GenerateFanCylinder 属性设置为 true。以下代码段显示了如何使用此功能:

// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET
// Create a scene
Scene scene = new Scene();
// Create cylinder 1
var cylinder1 = new Cylinder(2, 2, 10, 20, 1, false);
// Customized shear bottom for cylinder 1
cylinder1.ShearBottom = new Vector2(0, 0.83);// shear 47.5deg in xy plane(z-axis)
// Add cylinder 1 to the scene
scene.RootNode.CreateChildNode(cylinder1).Transform.Translation = new Vector3(10, 0, 0);
// Create cylinder 2
var cylinder2 = new Cylinder(2, 2, 10, 20, 1, false);
// Add cylinder to without a ShearBottom to the scene
scene.RootNode.CreateChildNode(cylinder2);
// Save scene
scene.Save("CustomizedShearBottomCylinder.obj");

todo: 图像 _ alt_text

左侧气缸有 GenerateFanCylinder = false,右侧气缸有 GenerateFanCylinder = true