Convert PowerPoint to Video
By converting your PowerPoint presentation to video, you get
- Increase in accessibility: All devices (regardless of platform) are equipped with video players by default compared to presentation-opening applications, so users find it easier to open or play videos.
- More reach: Through videos, you can reach a large audience and target them with information that might otherwise seem tedious in a presentation. Most surveys and statistics suggest that people watch and consume videos more than other forms of content, and they generally prefer such content.
PowerPoint to Video Conversion in Aspose.Slides
In Aspose.Slides 22.11, we implemented support for presentation to video conversion.
- Use Aspose.Slides to generate a set of frames (from the presentation slides) that correspond to a certain FPS (frames per second)
- Use a third-party utility like
ffmpeg
to create a video based on the frames.
Convert PowerPoint to Video
- Download ffmpeg here.
- Add path to
ffmpeg.exe
to environment variablePATH
. - Run the PowerPoint to video code.
This C++ code shows you how to convert a presentation (containing a figure and two animation effects) to a video:
void OnFrameTick(System::SharedPtr<PresentationPlayer> sender, System::SharedPtr<FrameTickEventArgs> args)
{
System::String fileName = System::String::Format(u"frame_{0}.png", sender->get_FrameIndex());
args->GetFrame()->Save(fileName);
}
void Run()
{
auto presentation = System::MakeObject<Presentation>();
auto slide = presentation->get_Slide(0);
// Adds a smile shape and then animates it
System::SharedPtr<IAutoShape> smile = slide->get_Shapes()->AddAutoShape(ShapeType::SmileyFace, 110.0f, 20.0f, 500.0f, 500.0f);
auto sequence = slide->get_Timeline()->get_MainSequence();
System::SharedPtr<IEffect> effectIn = sequence->AddEffect(smile, EffectType::Fly, EffectSubtype::TopLeft, EffectTriggerType::AfterPrevious);
System::SharedPtr<IEffect> effectOut = sequence->AddEffect(smile, EffectType::Fly, EffectSubtype::BottomRight, EffectTriggerType::AfterPrevious);
effectIn->get_Timing()->set_Duration(2.0f);
effectOut->set_PresetClassType(EffectPresetClassType::Exit);
const int32_t fps = 33;
auto animationsGenerator = System::MakeObject<PresentationAnimationsGenerator>(presentation);
auto player = System::MakeObject<PresentationPlayer>(animationsGenerator, fps);
player->FrameTick += OnFrameTick;
animationsGenerator->Run(presentation->get_Slides());
const System::String ffmpegParameters = System::String::Format(
u"-loglevel {0} -framerate {1} -i {2} -y -c:v {3} -pix_fmt {4} {5}",
u"warning", m_fps, "frame_%d.png", u"libx264", u"yuv420p", "video.mp4");
auto ffmpegProcess = System::Diagnostics::Process::Start(u"ffmpeg", ffmpegParameters);
ffmpegProcess->WaitForExit();
}
Video Effects
You can apply animations to objects on slides and use transitions between slides.
Animations and transitions make slideshows more engaging and interesting—and they do the same thing for videos. Let’s add another slide and transition to the code for the previous presentation:
// Adds a smile shape and animates it
// ...
// Adds a new slide and animated transition
System::SharedPtr<ISlide> newSlide = presentation->get_Slides()->AddEmptySlide(presentation->get_Slide(0)->get_LayoutSlide());
System::SharedPtr<IBackground> slideBackground = newSlide->get_Background();
slideBackground->set_Type(BackgroundType::OwnBackground);
auto fillFormat = slideBackground->get_FillFormat();
fillFormat->set_FillType(FillType::Solid);
fillFormat->get_SolidFillColor()->set_Color(System::Drawing::Color::get_Indigo());
newSlide->get_SlideShowTransition()->set_Type(TransitionType::Push);
Aspose.Slides also supports animation for texts. So we animate paragraphs on objects, which will appear one after the other (with the delay set to a second):
void OnFrameTick(System::SharedPtr<PresentationPlayer> sender, System::SharedPtr<FrameTickEventArgs> args)
{
System::String fileName = System::String::Format(u"frame_{0}.png", sender->get_FrameIndex());
args->GetFrame()->Save(fileName);
}
void Run()
{
auto presentation = System::MakeObject<Presentation>();
auto slide = presentation->get_Slide(0);
// Adds text and animations
System::SharedPtr<IAutoShape> autoShape = slide->get_Shapes()->AddAutoShape(ShapeType::Rectangle, 210.0f, 120.0f, 300.0f, 300.0f);
System::SharedPtr<Paragraph> para1 = System::MakeObject<Paragraph>();
para1->get_Portions()->Add(System::MakeObject<Portion>(u"Aspose Slides for C++"));
System::SharedPtr<Paragraph> para2 = System::MakeObject<Paragraph>();
para2->get_Portions()->Add(System::MakeObject<Portion>(u"convert PowerPoint Presentation with text to video"));
System::SharedPtr<Paragraph> para3 = System::MakeObject<Paragraph>();
para3->get_Portions()->Add(System::MakeObject<Portion>(u"paragraph by paragraph"));
auto paragraphs = autoShape->get_TextFrame()->get_Paragraphs();
paragraphs->Add(para1);
paragraphs->Add(para2);
paragraphs->Add(para3);
paragraphs->Add(System::MakeObject<Paragraph>());
auto sequence = slide->get_Timeline()->get_MainSequence();
System::SharedPtr<IEffect> effect = sequence->AddEffect(para1, EffectType::Appear, EffectSubtype::None, EffectTriggerType::AfterPrevious);
System::SharedPtr<IEffect> effect2 = sequence->AddEffect(para2, EffectType::Appear, EffectSubtype::None, EffectTriggerType::AfterPrevious);
System::SharedPtr<IEffect> effect3 = sequence->AddEffect(para3, EffectType::Appear, EffectSubtype::None, EffectTriggerType::AfterPrevious);
System::SharedPtr<IEffect> effect4 = sequence->AddEffect(para3, EffectType::Appear, EffectSubtype::None, EffectTriggerType::AfterPrevious);
effect->get_Timing()->set_TriggerDelayTime(1.0f);
effect2->get_Timing()->set_TriggerDelayTime(1.0f);
effect3->get_Timing()->set_TriggerDelayTime(1.0f);
effect4->get_Timing()->set_TriggerDelayTime(1.0f);
// Converts frames to video
const int32_t fps = 33;
auto animationsGenerator = System::MakeObject<PresentationAnimationsGenerator>(presentation);
auto player = System::MakeObject<PresentationPlayer>(animationsGenerator, fps);
player->FrameTick += OnFrameTick;
animationsGenerator->Run(presentation->get_Slides());
const System::String ffmpegParameters = System::String::Format(
u"-loglevel {0} -framerate {1} -i {2} -y -c:v {3} -pix_fmt {4} {5}",
u"warning", m_fps, "frame_%d.png", u"libx264", u"yuv420p", "video.mp4");
auto ffmpegProcess = System::Diagnostics::Process::Start(u"ffmpeg", ffmpegParameters);
ffmpegProcess->WaitForExit();
}
Video Conversion Classes
To allow you to perform PowerPoint to video conversion tasks, Aspose.Slides provides the PresentationAnimationsGenerator and PresentationPlayer classes.
PresentationAnimationsGenerator allows you to set the frame size for the video (that will be created later) through its constructor. If you pass an instance of the presentation, Presentation.SlideSize
will be used and it generates animations that PresentationPlayer uses.
When animations are generated, a NewAnimation
event is generated for each subsequent animation, which has the IPresentationAnimationPlayer parameter. The latter is a class that represents a player for a separate animation.
To work with IPresentationAnimationPlayer, the get_Duration (the full duration of the animation) property and SetTimePosition method are used. Each animation position is set within the 0 to duration range, and then the GetFrame
method will return a Bitmap that corresponds to the animation state at that moment.
void OnNewAnimation(System::SharedPtr<IPresentationAnimationPlayer> animationPlayer)
{
System::Console::WriteLine(u"Total animation duration: {0}", animationPlayer->get_Duration());
animationPlayer->SetTimePosition(0);
// initial animation state
System::SharedPtr<System::Drawing::Bitmap> bitmap = animationPlayer->GetFrame();
// initial animation state bitmap
animationPlayer->SetTimePosition(animationPlayer->get_Duration());
// final state of the animation
System::SharedPtr<System::Drawing::Bitmap> lastBitmap = animationPlayer->GetFrame();
// last frame of the animation
lastBitmap->Save(u"last.png");
}
void Run()
{
auto presentation = System::MakeObject<Presentation>();
auto slide = presentation->get_Slide(0);
// Adds a smile shape and animates it
System::SharedPtr<IAutoShape> smile = slide->get_Shapes()->AddAutoShape(ShapeType::SmileyFace, 110.0f, 20.0f, 500.0f, 500.0f);
auto sequence = slide->get_Timeline()->get_MainSequence();
System::SharedPtr<IEffect> effectIn = sequence->AddEffect(smile, EffectType::Fly, EffectSubtype::TopLeft, EffectTriggerType::AfterPrevious);
System::SharedPtr<IEffect> effectOut = sequence->AddEffect(smile, EffectType::Fly, EffectSubtype::BottomRight, EffectTriggerType::AfterPrevious);
effectIn->get_Timing()->set_Duration(2.0f);
effectOut->set_PresetClassType(EffectPresetClassType::Exit);
auto animationsGenerator = System::MakeObject<PresentationAnimationsGenerator>(presentation);
animationsGenerator->NewAnimation += OnNewAnimation;
}
To make all animations in a presentation play at once, the PresentationPlayer class is used. This class takes a PresentationAnimationsGenerator instance and FPS for effects in its constructor and then calls the FrameTick
event for all the animations to get them played:
void OnFrameTick(System::SharedPtr<PresentationPlayer> sender, System::SharedPtr<FrameTickEventArgs> args)
{
System::String fileName = System::String::Format(u"frame_{0}.png", sender->get_FrameIndex());
args->GetFrame()->Save(fileName);
}
void Run()
{
auto presentation = System::MakeObject<Presentation>(u"animated.pptx");
auto animationsGenerator = System::MakeObject<PresentationAnimationsGenerator>(presentation);
auto player = System::MakeObject<PresentationPlayer>(animationsGenerator, 33);
player->FrameTick += OnFrameTick;
animationsGenerator->Run(presentation->get_Slides());
}
Then the generated frames can be compiled to produce a video. See the Convert PowerPoint to Video section.
Supported Animations and Effects
Entrance:
Animation Type | Aspose.Slides | PowerPoint |
---|---|---|
Appear | ||
Fade | ||
Fly In | ||
Float In | ||
Split | ||
Wipe | ||
Shape | ||
Wheel | ||
Random Bars | ||
Grow & Turn | ||
Zoom | ||
Swivel | ||
Bounce |
Emphasis:
Animation Type | Aspose.Slides | PowerPoint |
---|---|---|
Pulse | ||
Color Pulse | ||
Teeter | ||
Spin | ||
Grow/Shrink | ||
Desaturate | ||
Darken | ||
Lighten | ||
Transparency | ||
Object Color | ||
Complementary Color | ||
Line Color | ||
Fill Color |
Exit:
Animation Type | Aspose.Slides | PowerPoint |
---|---|---|
Disappear | ||
Fade | ||
Fly Out | ||
Float Out | ||
Split | ||
Wipe | ||
Shape | ||
Random Bars | ||
Shrink & Turn | ||
Zoom | ||
Swivel | ||
Bounce |
Motion Paths:
Animation Type | Aspose.Slides | PowerPoint |
---|---|---|
Lines | ||
Arcs | ||
Turns | ||
Shapes | ||
Loops | ||
Custom Path |