Animasi
Contents
[
Hide
]
Artikel ini menunjukkan cara membuat animasi sederhana dan mengelola urutannya menggunakan Aspose.Slides for C++.
Tambah Animasi
Buat bentuk persegi panjang dan terapkan efek fade-in yang dipicu pada klik.
static void AddAnimation()
{
auto presentation = MakeObject<Presentation>();
auto slide = presentation->get_Slide(0);
auto shape = slide->get_Shapes()->AddAutoShape(ShapeType::Rectangle, 50, 50, 100, 100);
// Efek fade.
slide->get_Timeline()->get_MainSequence()->AddEffect(
shape, EffectType::Fade, EffectSubtype::None, EffectTriggerType::OnClick);
presentation->Dispose();
}
Akses Animasi
Ambil efek animasi pertama dari timeline slide.
static void AccessAnimation()
{
auto presentation = MakeObject<Presentation>();
auto slide = presentation->get_Slide(0);
auto shape = slide->get_Shapes()->AddAutoShape(ShapeType::Rectangle, 50, 50, 100, 100);
slide->get_Timeline()->get_MainSequence()->AddEffect(
shape, EffectType::Fade, EffectSubtype::None, EffectTriggerType::OnClick);
// Akses efek animasi pertama.
auto effect = slide->get_Timeline()->get_MainSequenceEffect(0);
presentation->Dispose();
}
Hapus Animasi
Hapus efek animasi dari urutan.
static void RemoveAnimation()
{
auto presentation = MakeObject<Presentation>();
auto slide = presentation->get_Slide(0);
auto shape = slide->get_Shapes()->AddAutoShape(ShapeType::Rectangle, 50, 50, 100, 100);
auto effect = slide->get_Timeline()->get_MainSequence()->AddEffect(
shape, EffectType::Fade, EffectSubtype::None, EffectTriggerType::OnClick);
// Hapus efek.
slide->get_Timeline()->get_MainSequence()->Remove(effect);
presentation->Dispose();
}
Urutan Animasi
Tambahkan beberapa efek dan tunjukkan urutan terjadinya animasi.
static void SequenceAnimations()
{
auto presentation = MakeObject<Presentation>();
auto slide = presentation->get_Slide(0);
auto shape1 = slide->get_Shapes()->AddAutoShape(ShapeType::Rectangle, 50, 50, 100, 100);
auto shape2 = slide->get_Shapes()->AddAutoShape(ShapeType::Ellipse, 200, 50, 100, 100);
auto sequence = slide->get_Timeline()->get_MainSequence();
sequence->AddEffect(shape1, EffectType::Fly, EffectSubtype::Bottom, EffectTriggerType::OnClick);
sequence->AddEffect(shape2, EffectType::Fly, EffectSubtype::Bottom, EffectTriggerType::OnClick);
presentation->Dispose();
}