Arbeiten mit linearer Extrusion
Lineare Extrusion durchführen
Aspose.3D for .NET bietet LinearExtrusion
Klasse, die eine 2D-Form als Eingabe annimmt und die Form in der 3. Dimension erweitert. Das folgende Code-Snippet zeigt, wie eine lineare Extrusion durchgeführt wird:
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET | |
// Initialize the base profile to be extruded | |
var profile = new RectangleShape() | |
{ | |
RoundingRadius = 0.3 | |
}; | |
// Perform Linear extrusion by passing a 2D profile as input and extend the shape in the 3rd dimension | |
var extrusion = new LinearExtrusion(profile, 10) { Slices = 100, Center = true, Twist = 360, TwistOffset = new Vector3(10, 0, 0) }; | |
// Create a scene | |
Scene scene = new Scene(); | |
// Create a child node by passing extrusion | |
scene.RootNode.CreateChildNode(extrusion); | |
// Save 3D scene | |
scene.Save("LinearExtrusion.obj"); |
“Slices” in der linearen Extrusion
Aspose.3D for .NET bietet Slices
Eigentum der LinearExtrusion
Klasse. Die Slices-Eigenschaft definiert die Anzahl der Zwischen punkte entlang des Pfades der Extrusion. Das folgende Code-Snippet zeigt, wie die Slices-Eigenschaft bei der linearen Extrusion verwendet wird:
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET | |
// Initialize the base profile to be extruded | |
var profile = new RectangleShape() | |
{ | |
RoundingRadius = 0.3 | |
}; | |
// Create a scene | |
Scene scene = new Scene(); | |
// Create left node | |
var left = scene.RootNode.CreateChildNode(); | |
// Create right node | |
var right = scene.RootNode.CreateChildNode(); | |
left.Transform.Translation = new Vector3(15, 0, 0); | |
// Slices parameter defines the number of intermediate points along the path of the extrusion | |
// Perform linear extrusion on left node using slices property | |
left.CreateChildNode(new LinearExtrusion(profile, 2) { Slices = 2 }); | |
// Perform linear extrusion on right node using slices property | |
right.CreateChildNode(new LinearExtrusion(profile, 2) { Slices = 10 }); | |
// Save 3D scene | |
scene.Save("SlicesInLinearExtrusion.obj"); |
“Zentrum” in der linearen Extrusion
Aspose.3D for .NET bietet Center
Eigentum der LinearExtrusion
Klasse. Wenn die Center-Eigenschaft auf true gesetzt ist, reicht der Extrusion bereich von-Höhe/2 bis Höhe/2, andernfalls ist die Extrusion von 0 bis Höhe. Das folgende Code-Snippet zeigt, wie die Center-Eigenschaft in der linearen Extrusion verwendet wird:
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET | |
// Initialize the base profile to be extruded | |
var profile = new RectangleShape() | |
{ | |
RoundingRadius = 0.3 | |
}; | |
// Create a scene | |
Scene scene = new Scene(); | |
// Create left node | |
var left = scene.RootNode.CreateChildNode(); | |
// Create right node | |
var right = scene.RootNode.CreateChildNode(); | |
left.Transform.Translation = new Vector3(15, 0, 0); | |
// Slices parameter defines the number of intermediate points along the path of the extrusion | |
// Perform linear extrusion on left node using slices property | |
left.CreateChildNode(new LinearExtrusion(profile, 2) { Slices = 2 }); | |
// Perform linear extrusion on right node using slices property | |
right.CreateChildNode(new LinearExtrusion(profile, 2) { Slices = 10 }); | |
// Save 3D scene | |
scene.Save("SlicesInLinearExtrusion.obj"); |
‘Twist’ in der linearen Extrusion
Aspose.3D for .NET bietet Twist
Eigentum der LinearExtrusion
Klasse. Die Twist-Eigenschaft behandelt den Grad der Rotation, während die Form extrudiert wird. Das folgende Code-Snippet zeigt, wie die Twist-Eigenschaft bei der linearen Extrusion verwendet wird:
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET | |
// Initialize the base profile to be extruded | |
var profile = new RectangleShape() | |
{ | |
RoundingRadius = 0.3 | |
}; | |
// Create a scene | |
Scene scene = new Scene(); | |
// Create left node | |
var left = scene.RootNode.CreateChildNode(); | |
// Create rifht node | |
var right = scene.RootNode.CreateChildNode(); | |
left.Transform.Translation = new Vector3(15, 0, 0); | |
// Twist property defines the degree of the rotation while extruding the profile | |
// Perform linear extrusion on left node using twist and slices property | |
left.CreateChildNode(new LinearExtrusion(profile, 10) { Twist = 0, Slices = 100 }); | |
// Perform linear extrusion on right node using twist and slices property | |
right.CreateChildNode(new LinearExtrusion(profile, 10) { Twist = 90, Slices = 100 }); | |
// Save 3D scene | |
scene.Save("TwistInLinearExtrusion.obj"); |
‘TwistOffset’ in der linearen Extrusion
Aspose.3D for .NET bietet TwistOffset
Eigentum der LinearExtrusion
Klasse. Twist Offset-Eigenschaft übersetzt den Versatz beim Drehen der Extrusion. Das folgende Code-Snippet zeigt, wie die TwistOffset-Eigenschaft in der linearen Extrusion verwendet wird:
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET | |
// Initialize the base profile to be extruded | |
var profile = new RectangleShape() | |
{ | |
RoundingRadius = 0.3 | |
}; | |
// Create a scene | |
Scene scene = new Scene(); | |
// Create left node | |
var left = scene.RootNode.CreateChildNode(); | |
// Create right node | |
var right = scene.RootNode.CreateChildNode(); | |
left.Transform.Translation = new Vector3(18, 0, 0); | |
// TwistOffset property is the translate offset while rotating the extrusion. | |
// Perform linear extrusion on left node using twist and slices property | |
left.CreateChildNode(new LinearExtrusion(profile, 10) { Twist = 360, Slices = 100 }); | |
// Perform linear extrusion on right node using twist, twist offset and slices property | |
right.CreateChildNode(new LinearExtrusion(profile, 10) { Twist = 360, Slices = 100, TwistOffset = new Vector3(3, 0, 0) }); | |
// Save 3D scene | |
scene.Save(RunExamples.GetOutputFilePath("TwistOffsetInLinearExtrusion.obj"), FileFormat.WavefrontOBJ); |
“Richtung” in der linearen Extrusion
Aspose.3D for .NET bietet Direction
Eigentum der LinearExtrusion
Klasse. Die Richtungs eigenschaft definiert die Richtung der Extrusion. Das folgende Code-Snippet zeigt, wie die Direction-Eigenschaft bei der linearen Extrusion verwendet wird:
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET | |
// Initialize the base profile to be extruded | |
var profile = new RectangleShape() | |
{ | |
RoundingRadius = 0.3 | |
}; | |
// Create a scene | |
Scene scene = new Scene(); | |
// Create left node | |
var left = scene.RootNode.CreateChildNode(); | |
// Create right node | |
var right = scene.RootNode.CreateChildNode(); | |
left.Transform.Translation = new Vector3(8, 0, 0); | |
// Direction property defines the direction of the extrusion. | |
// Perform linear extrusion on left node using twist and slices property | |
left.CreateChildNode(new LinearExtrusion(profile, 10) { Twist = 360, Slices = 100 }); | |
// Perform linear extrusion on right node using twist, slices, and direction property | |
right.CreateChildNode(new LinearExtrusion(profile, 10) { Twist = 360, Slices = 100, Direction = new Vector3(0.3, 0.2, 1) }); | |
// Save 3D scene | |
scene.Save("DirectionInLinearExtrusion.obj"); |