Générer des UV
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Générer des UV
Aspose.3D for .NET propose une classe PolygonModifier
qui expose la méthode GenerateUV
, avec laquelle vous pouvez générer manuellement UV et l’associer au maillage. L’extrait de code suivant montre la fonctionnalité complète pour le générer et l’associer:
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// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET | |
Scene scene = new Scene(); | |
//since all primitive entities in Aspose.3D will have builtin UV generation | |
//here we manually remove it to assume we have a mesh without UV data | |
var mesh = (new Box()).ToMesh(); | |
mesh.VertexElements.Remove(mesh.GetElement(VertexElementType.UV)); | |
//then we can manually generate UV for it | |
var uv = PolygonModifier.GenerateUV(mesh); | |
//generated UV data is not associated with the mesh, we should manually do this | |
mesh.AddElement(uv); | |
//put it to the scene | |
var node = scene.RootNode.CreateChildNode(mesh); | |
//then save it | |
scene.Save("Aspose.obj"); |