Generera UV
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Generera UV
Aspose. 3D for .NET erbjuder PolygonModifier
klass som exponerar GenerateUV
metoden, med vilken du manuellt kan generera UV och associera den med mesh. Följande kod snippet visar fullständig funktionalitet för att generera och associera det:
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// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET | |
Scene scene = new Scene(); | |
//since all primitive entities in Aspose.3D will have builtin UV generation | |
//here we manually remove it to assume we have a mesh without UV data | |
var mesh = (new Box()).ToMesh(); | |
mesh.VertexElements.Remove(mesh.GetElement(VertexElementType.UV)); | |
//then we can manually generate UV for it | |
var uv = PolygonModifier.GenerateUV(mesh); | |
//generated UV data is not associated with the mesh, we should manually do this | |
mesh.AddElement(uv); | |
//put it to the scene | |
var node = scene.RootNode.CreateChildNode(mesh); | |
//then save it | |
scene.Save("Aspose.obj"); |