Ange 3D Filspararalternativ
3D Filspararalternativ
Det finns flera överbelastningar av Scene.save som accepterar ett SaveOptions-objekt. Detta bör vara ett föremål för en klass som härrör från klassen SaveOptions. Varje format spara har en motsvarande klass som innehåller spara alternativ för det spara formatet, till exempel, det finns ColladaSaveOptions för FileFormat.Collada spara formatet.
Användning av Collada Spara inställningarna
Koden nedan visar hur man ställer in sparalternativ innan en 3D-fil sparas till Collada-format.
from aspose.threed.formats import ColladaSaveOptions, ColladaTransformStyle
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
dataDir = "data-dir"
saveColladaopts = ColladaSaveOptions()
# Generates indented XML document
saveColladaopts.indented = True
# The style of node transformation
saveColladaopts.transform_style = ColladaTransformStyle.MATRIX
# Configure the lookup paths to allow importer to find external dependencies.
saveColladaopts.lookup_paths = [[dataDir]]Användning av Discreet3DS Spara inställningarna
Koden nedan visar hur man ställer in sparalternativ innan en 3D fil sparas till ett Discreet 3DS-format.
from aspose.threed.formats import Discreet3dsSaveOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# The path to the documents directory.
dataDir = "data-dir"
# Initialize an object
saveOpts = Discreet3dsSaveOptions()
# The start base for generating new name for duplicated names.
saveOpts.duplicated_name_counter_base = 2
# The format of the duplicated counter.
saveOpts.duplicated_name_counter_format = "NameFormat"
# The separator between object's name and the duplicated counter.
saveOpts.duplicated_name_separator = "Separator"
# Allows to export cameras
saveOpts.export_camera = True
# Allows to export light
saveOpts.export_light = True
# Flip the coordinate system
saveOpts.flip_coordinate_system = True
# Prefer to use gamma-corrected color if a 3ds file provides both original color and gamma-corrected color.
saveOpts.gamma_corrected_color = True
# Use high-precise color which each color channel will use 32bit float.
saveOpts.high_precise_color = True
# Configure the look up paths to allow importer to find external dependencies.
saveOpts.lookup_paths = [[dataDir]]
# Set the master scale
saveOpts.master_scale = 1.0Användning av FBX Spara inställningarna
Koden nedan visar hur sparalternativ ska ställas innan en 3D-fil sparas till ett FBX-format.
from aspose.threed import FileFormat
from aspose.threed.formats import FbxSaveOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# The path to the documents directory.
dataDir = "data-dir"
# Initialize an object
saveOpts = FbxSaveOptions(FileFormat.FBX7500ASCII)
# Generates the legacy material properties.
saveOpts.export_legacy_material_properties = True
# Fold repeated curve data using FBX's animation reference count
saveOpts.fold_repeated_curve_data = True
# Always generates material mapping information for geometries if the attached node contains materials.
saveOpts.generate_vertex_element_material = True
# Configure the look up paths to allow importer to find external dependencies.
saveOpts.lookup_paths = [[dataDir]]
# Generates a video object for texture.
saveOpts.video_for_texture = TrueFBXSaveOptions exponerar också enable_compression egenskap som kan användas för att komprimera större binärdata i FBX-filen. Standardvärdet för den här egenskapen är sant. Nedan förklarar kod snippet hur du kan arbeta med denna egendom medan du sparar en scen.
from aspose.threed import FileFormat, Scene
from aspose.threed.formats import FbxSaveOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# Load a 3D document into Aspose.3D
scene = Scene("data-dir" + "document.fbx")
options = FbxSaveOptions(FileFormat.FBX7500ASCII)
options.enable_compression = false
scene.save("out" + "UncompressedDocument.fbx", options)Användning av Obj Spara alternativen
Koden nedan visar hur sparalternativ ska anges innan en 3D fil sparas till ett Obj-format.
from aspose.threed.formats import ObjSaveOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# The path to the documents directory.
dataDir = "data-dir"
# Initialize an object
saveObjOpts = ObjSaveOptions()
# Import materials from external material library file
saveObjOpts.enable_materials = True
# Flip the coordinate system.
saveObjOpts.flip_coordinate_system = True
# Configure the look up paths to allow importer to find external dependencies.
saveObjOpts.lookup_paths = [[dataDir]]
# Serialize W component in model's vertex position
saveObjOpts.serialize_w = True
# Generate comments for each section
saveObjOpts.verbose = TrueAnvändning av STL Spara inställningarna
Koden nedan visar hur man ställer in sparalternativ innan en 3D-fil sparas till STL-format.
from aspose.threed.formats import StlSaveOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# The path to the documents directory.
dataDir = "data-dir"
# Initialize an object
saveSTLOpts = StlSaveOptions()
# Flip the coordinate system.
saveSTLOpts.flip_coordinate_system = True
# Configure the look up paths to allow importer to find external dependencies.
saveSTLOpts.lookup_paths = [[dataDir]]Användning av U3D Spara inställningarna
Koden nedan visar hur sparalternativ ska anges innan ett dokument sparas till U3D format.
from aspose.threed.formats import U3dSaveOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# The path to the documents directory.
dataDir = "data-dir"
# Initialize an object
saveU3DOptions = U3dSaveOptions()
# Export normal data.
saveU3DOptions.export_normals = True
# Export the texture coordinates.
saveU3DOptions.export_texture_coordinates = True
# Export the vertex diffuse color.
saveU3DOptions.export_vertex_diffuse = True
# Export vertex specular color
saveU3DOptions.export_vertex_specular = True
# Flip the coordinate system.
saveU3DOptions.flip_coordinate_system = True
# Configure the look up paths to allow importer to find external dependencies.
saveU3DOptions.lookup_paths = [[dataDir]]
# Compress the mesh data
saveU3DOptions.mesh_compression = TrueAnvändning av glTF Spara inställningarna
Koden nedan visar hur sparalternativ ska anges innan ett dokument sparas till glTF format.
from aspose.threed import FileContentType, FileFormat, Scene
from aspose.threed.entities import Sphere
from aspose.threed.formats import GltfSaveOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# Initialize Scene object
scene = Scene()
# Create a child node
scene.root_node.create_child_node("sphere", Sphere())
# Set glTF saving options. The code example embeds all assets into the target file usually a glTF file comes with some dependencies, a bin file for model's vertex/indices, two .glsl files for vertex/fragment shaders
# Use opt.EmbedAssets to tells the Aspose.3D API to export scene and embed the dependencies inside the target file.
opt = GltfSaveOptions(FileContentType.ASCII)
opt.embed_assets = True
# Use KHR_materials_common extension to define the material, thus no GLSL files are generated.
opt.use_common_materials = True
# Customize the name of the buffer file which defines model
opt.buffer_file = "mybuf.bin"
# Save GlTF file
scene.save("out" + "glTFSaveOptions_out.gltf", opt)
# Save a binary glTF file using KHR_binary_glTF extension
scene.save("out" + "glTFSaveOptions_out.glb", FileFormat.GLTF_BINARY)
# Developers may use saving options to create a binary glTF file using KHR_binary_glTF extension
opts = GltfSaveOptions(FileContentType.BINARY)
scene.save("out" + "Test_out.glb", opts)PrettyPrint i glTF Spara inställningar
Du kan också använda PrettyPrint-egenskapen för GLTFSaveOptions klass för människans förståelig JSON-utskrift. Koden nedan visar hur denna funktionalitet används.
from aspose.threed import FileFormat, Scene
from aspose.threed.entities import Sphere
from aspose.threed.formats import GltfSaveOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# Initialize 3D scene
scene = Scene(Sphere())
# Initialize GltfSaveOptions
opt = GltfSaveOptions(FileFormat.GLTF2)
# The JSON content of GLTF file is indented for human reading, default value is false
opt.pretty_print = True
# Save 3D Scene
scene.save("data-dir" + "prettyPrintInGltfSaveOption.gltf", opt)Spara beroenden för en 3D i det verkliga filsystemet
Utvecklare kan behöva spara alla 3D-scener i det riktiga filsystemet. De kan definiera sökvägen för en lokal katalog, spara i MemoryFileSystem-objektet eller helt enkelt förkasta beroenden. Egenskapen FileSystem läggs till i alla spara alternativklasser.
Kasta sparande av materialfiler
from aspose.threed import Scene
from aspose.threed.entities import Sphere
from aspose.threed.formats import ObjSaveOptions
from aspose.threed.shading import PhongMaterial
from aspose.threed.utilities import DummyFileSystem
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# The code example uses the DummyFileSystem, so the material files are not created.
# Initialize Scene object
scene = Scene()
# Create a child node
scene.root_node.create_child_node("sphere", Sphere()).material = PhongMaterial()
# Set saving options
opt = ObjSaveOptions()
opt.file_system = DummyFileSystem()
# Save 3D scene
scene.save("out" + "DiscardSavingMaterial_out.obj", opt)Spara beroende i lokalkatalog
from aspose.threed import Scene
from aspose.threed.entities import Sphere
from aspose.threed.formats import ObjSaveOptions
from aspose.threed.shading import PhongMaterial
from aspose.threed.utilities import LocalFileSystem
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# The code example uses the LocalFileSystem class to save dependencies to the local directory.
dataDir = "data-dir"
# Initialize Scene object
scene = Scene()
# Create a child node
scene.root_node.create_child_node("sphere", Sphere()).material = PhongMaterial()
# Set saving options
opt = ObjSaveOptions()
opt.file_system = LocalFileSystem(dataDir)
# Save 3D scene
scene.save("out" + "SavingDependenciesInLocalDirectory_out.obj", opt)Spara beroende i MemoryFileSystem- objekt
from aspose.threed import Scene
from aspose.threed.entities import Sphere
from aspose.threed.formats import ObjSaveOptions
from aspose.threed.shading import PhongMaterial
from aspose.threed.utilities import MemoryFileSystem
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# The code example uses the MemoryFileSystem to intercepts the dependencies writing.
# Initialize Scene object
scene = Scene()
# Create a child node
scene.root_node.create_child_node("sphere", Sphere()).material = PhongMaterial()
# Set saving options
opt = ObjSaveOptions()
mfs = MemoryFileSystem()
opt.file_system = mfs
# Save 3D scene
scene.save("out" + "SavingDependenciesInMemoryFileSystem_out.obj", opt)
# Get the test.mtl file content
mtl = mfs.get_file_content("SavingDependenciesInMemoryFileSystem_out.mtl")
with open("out" + "Material.mtl", "wb") as f:
f.write(mtl)Användning av Google Draco (.drc) Spara inställningar
Koden nedan visar hur sparalternativ ska ställas innan en 3D-modell sparas till DRC-formatet.
from aspose.threed import Scene
from aspose.threed.entities import Sphere
from aspose.threed.formats import DracoCompressionLevel, DracoSaveOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# Initialize Scene object
scene = Scene()
# Create a child node
scene.root_node.create_child_node("sphere", Sphere())
# Initialize .DRC saving options.
opts = DracoSaveOptions()
# Quantization bits for position
opts.position_bits = 14
# Quantization bits for texture coordinate
opts.texture_coordinate_bits = 8
# Quantization bits for vertex color
opts.color_bits = 10
# Quantization bits for normal vectors
opts.normal_bits = 7
# Set compression level
opts.compression_level = DracoCompressionLevel.OPTIMAL
# Save Google Draco (.drc) file
scene.save("out" + "DRCSaveOptions_out.drc", opts)Användning av RVM Spara inställningarna
Koden nedan visar hur sparalternativ ska ställas innan en 3D-modell sparas till RVM-formatet.
from aspose.threed import Scene
from aspose.threed.entities import Box
from aspose.threed.formats import RvmSaveOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
dataDir = "data-dir"
scene = Scene()
node = scene.root_node.create_child_node("Box", Box())
node.set_property("rvm:Refno", "=3462123")
node.set_property("rvm:Description", "This is the description of the box")
options = RvmSaveOptions()
options.attribute_prefix = "rvm:"
options.export_attributes = true
# The RVM attribute's prefix is rvm:, all properties that starts with rvm: will be exported to .att file(the prefix will be removed)
opt = options
scene.save(dataDir + "test.rvm", opt)