Kameradan görüntü biçiminde 3D görünümü

Kameradan 3D modelinin resmini çekin

The Render method exposed by the Scene class can be used to take a picture from the active camera. Developers may also use the several different ways to navigate and position the camera in the scene. In this code example, we create a camera at position (10,10,10) in an existing 3D scene and look at the origin point for rendering.

Programming ample ample

Bu kod örneği, 3D sahnesinde bir kamera oluşturur, hedefini ayarlar ve bir görüntü oluşturur.

from aspose.pydrawing import Color, Size
from aspose.pydrawing.imaging import ImageFormat
from aspose.threed import ImageRenderOptions, Scene
from aspose.threed.entities import Camera
from aspose.threed.utilities import Vector3

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  Load scene from file
scene = Scene("data-dir"  + "camera.3ds")
#  Create a camera at (10,10,10) and look at the origin point for rendering,
#  It must be attached to the scene before render
camera = Camera()
scene.root_node.create_child_node("camera", camera)
camera.parent_node.transform.translation = Vector3(10, 10, 10)
camera.look_at = Vector3.ORIGIN
#  Specify the image render option
opt = ImageRenderOptions()
#  Set the background color
opt.background_color = Color.alice_blue
#  Tells renderer where the it can find textures
opt.asset_directories.append("data-dir"  + "textures")
#  Turn on shadow
opt.enable_shadows = True
#  Render the scene in given camera's perspective into specified png file with size 1024x1024
scene.render(camera, "out"  + "Render3DModelImageFromCamera.png", Size(1024, 1024), ImageFormat.png, opt)