3D dosya yükleme seçeneklerini belirtin

3D dosya yükleme seçenekleri

There are several Scene.open method overloads or Scene class constructor overloads that accept a LoadOptions object. This should be an object of a class derived from the LoadOptions class. Each load format has a corresponding class that holds load options for that load format, for example there is ColladaSaveOptions for the FileFormat.Collada save format.

Gizli 3DS yük seçeneklerinin kullanımı

Aşağıdaki kod, gizli bir 3DS dosyasını yüklemeden önce yük seçeneklerinin nasıl ayarlanacağını gösterir.

from aspose.threed.formats import Discreet3dsLoadOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  The path to the documents directory.
dataDir = "data-dir"
loadOpts = Discreet3dsLoadOptions()
#  Sets wheather to use the transformation defined in the first frame of animation track.
loadOpts.apply_animation_transform = True
#  Flip the coordinate system
loadOpts.flip_coordinate_system = True
#  Prefer to use gamma-corrected color if a 3ds file provides both original color and gamma-corrected color.
loadOpts.gamma_corrected_color = True
#  Configure the look up paths to allow importer to find external dependencies.
loadOpts.lookup_paths = [[dataDir]]

Bj bj ptions oad ptions ptions

Aşağıdaki kod, 3D obj dosyasını yüklemeden önce yük seçeneklerinin nasıl ayarlanacağını gösterir.

from aspose.threed.formats import ObjLoadOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  The path to the documents directory.
dataDir = "data-dir"
#  Initialize an object
loadObjOpts = ObjLoadOptions()
#  Import materials from external material library file
loadObjOpts.enable_materials = True
#  Flip the coordinate system.
loadObjOpts.flip_coordinate_system = True
#  Configure the look up paths to allow importer to find external dependencies.
loadObjOpts.lookup_paths.append(dataDir)

STL yük seçeneklerinin kullanımı

Aşağıdaki kod, STL dosyasını yüklemeden önce yük seçeneklerinin nasıl ayarlanacağını gösterir.

from aspose.threed.formats import StlLoadOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  The path to the documents directory.
dataDir = "data-dir"
#  Initialize an object
loadSTLOpts = StlLoadOptions()
#  Flip the coordinate system.
loadSTLOpts.flip_coordinate_system = True
#  Configure the look up paths to allow importer to find external dependencies.
loadSTLOpts.lookup_paths = [[dataDir]]

U3D yük seçeneklerinin kullanımı

Aşağıdaki kod, U3D dosyasını yüklemeden önce yük seçeneklerinin nasıl ayarlanacağını gösterir.

from aspose.threed.formats import U3dLoadOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  The path to the documents directory.
dataDir = "data-dir"
#  Initialize an object
loadU3DOpts = U3dLoadOptions()
#  Flip the coordinate system.
loadU3DOpts.flip_coordinate_system = True
#  Configure the look up paths to allow importer to find external dependencies.
loadU3DOpts.lookup_paths = [[dataDir]]

glTF yük seçeneklerinin kullanımı

Aşağıdaki kod, glTF dosyasını yüklemeden önce yük seçeneklerinin nasıl ayarlanacağını gösterir.

Lip lip V/T Texture ordinoordinate

from aspose.threed import Scene
from aspose.threed.formats import GltfLoadOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  The path to the documents directory.
dataDir = "data-dir"
#  Initialize Scene class object
scene = Scene()
#  Set load options
loadOpt = GltfLoadOptions()
#  The default value is true, usually we don't need to change it. Aspose.3D will automatically flip the V/T texture coordinate during load and save.
loadOpt.flip_tex_coord_v = True
scene.open(dataDir + "Duck.gltf", loadOpt)

Pse of Ply Load ptions ptions

Aşağıdaki kod, PLY modelini yüklemeden önce yük seçeneklerinin nasıl ayarlanacağını gösterir.

from aspose.threed import Scene
from aspose.threed.formats import PlyLoadOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  the path to the documents directory.
dataDir = "data-dir"
#  initialize Scene class object
scene = Scene()
#  initialize an object
loadPLYOpts = PlyLoadOptions()
#  Flip the coordinate system.
loadPLYOpts.flip_coordinate_system = True
#  load 3D Ply model
scene.open("data-dir"  + "vase-v2.ply", loadPLYOpts)

DirectiX LLoad ptions ptions se

To kodu aşağıda bir Directfile dosya yüklemeden önce yük seçeneklerinin nasıl ayarlanacağını gösterir.

from aspose.threed import FileContentType, Scene
from aspose.threed.formats import XLoadOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  the path to the documents directory.
dataDir = "data-dir"
#  initialize Scene class object
scene = Scene()
#  initialize an object
loadXOpts = XLoadOptions(FileContentType.ASCII)
#  flip the coordinate system.
loadXOpts.flip_coordinate_system = True
#  load 3D X file
scene.open("data-dir"  + "warrior.x", loadXOpts)

Use RVM load options

C#



import aspose.threed as a3d
# set load options of RVM

scene = a3d.Scene()

opt = a3d.formats.RvmLoadOptions()
opt.cylinder_radial_segments = 32
opt.dish_latitude_segments = 16
opt.dish_longitude_segments = 24
opt.torus_tubular_segments = 40

# import RVM

scene.open("LAD-TOP.rvm", opt);

# save in the OBJ format

scene.save("LAD-TOP.obj", a3d.FileFormat.WAVEFRONT_OBJ);

Using FBX Load Options

from aspose.threed import Scene
from aspose.threed.formats import FbxLoadOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
dataDir = "data-dir"
# This will output all properties defined in GlobalSettings in FBX file.
scene = Scene()
options = FbxLoadOptions()
options.keep_builtin_global_settings = true 
opt = options
scene.open(dataDir + "test.FBX", opt)
for property in scene.root_node.asset_info.properties:
    print(property)