Adición de transformación al nodo
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Aspose.3D for Python via .NET ofrece rotar objetos en el espacio 3D. Hay tres formas de definir la rotación de un objeto en el espacio 3D, ángulos de Euler, Quaternion y Custom Matrix, todos ellos son compatibles con la clase
Transform.
TSR (Traducción/Escalado/Rotación) se usan más comúnmente en el escenario 3D, proporcionamos una clase Transform para acceder a estos en Aspose.3D. Las transformaciones afín incluyen:
- Traducción
- Escala
- Rotación
- Mapeo de cizalla
- Mapeo de apretar
The
Mesh class object is being used in the code. We can create a Mesh class object as narrated there.
Girar por el cuaternión
from aspose.threed import FileFormat, Node, Scene
from aspose.threed.utilities import Quaternion, Vector3
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# Initialize scene object
scene = Scene()
# Initialize Node class object
cubeNode = Node("cube")
# Call Common class create mesh using polygon builder method to set mesh instance
mesh = Common.CreateMeshUsingPolygonBuilder()
# Point node to the Mesh geometry
cubeNode.entity = mesh
# Set rotation
cubeNode.transform.rotation = Quaternion.from_rotation(Vector3(0, 1, 0), Vector3(0.3, 0.5, 0.1))
# Set translation
cubeNode.transform.translation = Vector3(0, 0, 20)
# Add cube to the scene
scene.root_node.child_nodes.append(cubeNode)
# The path to the documents directory.
output = "out" + "TransformationToNode.fbx"
# Save 3D scene in the supported file formats
scene.save(output, FileFormat.FBX7500ASCII)Girar por ángulos de Euler
from aspose.threed import FileFormat, Node, Scene
from aspose.threed.utilities import Vector3
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# Initialize scene object
scene = Scene()
# Initialize Node class object
cubeNode = Node("cube")
# Call Common class create mesh using polygon builder method to set mesh instance
mesh = Common.CreateMeshUsingPolygonBuilder()
# Point node to the Mesh geometry
cubeNode.entity = mesh
# Euler angles
cubeNode.transform.euler_angles = Vector3(0.3, 0.1, -0.5)
# Set translation
cubeNode.transform.translation = Vector3(0, 0, 20)
# Add cube to the scene
scene.root_node.child_nodes.append(cubeNode)
# The path to the documents directory.
output = "out" + "TransformationToNode.fbx"
# Save 3D scene in the supported file formats
scene.save(output, FileFormat.FBX7500ASCII)Matriz de transformación personalizada
También podemos utilizar la matriz directamente:
from aspose.threed import FileFormat, Node, Scene
from aspose.threed.utilities import Matrix4
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# Initialize scene object
scene = Scene()
# Initialize Node class object
cubeNode = Node("cube")
# Call Common class create mesh using polygon builder method to set mesh instance
mesh = Common.CreateMeshUsingPolygonBuilder()
# Point node to the Mesh geometry
cubeNode.entity = mesh
# Set custom translation matrix
cubeNode.transform.transform_matrix = Matrix4(1, -0.3, 0, 0, 0.4, 1, 0.3, 0, 0, 0, 1, 0, 0, 20, 0, 1
)
# Add cube to the scene
scene.root_node.child_nodes.append(cubeNode)
# The path to the documents directory.
output = "out" + "TransformationToNode.fbx"
# Save 3D scene in the supported file formats
scene.save(output, FileFormat.FBX7500ASCII)