Aggiunta della trasformazione al nodo

TSR (Traduzione/Scaling/Rotazione) sono più comunemente utilizzati nello scenario 3D, abbiamo fornito una classe Transform per accedere a questi in Aspose.3D. Le trasformazioni affini includono:

  • Traduzione
  • Scalatura
  • Rotazione
  • Mappatura del taglio
  • Spremi la mappatura

Ruota da Quaternion

// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET
// Initialize scene object
Scene scene = new Scene();
// Initialize Node class object
Node cubeNode = new Node("cube");
// Call Common class create mesh using polygon builder method to set mesh instance
Mesh mesh = Common.CreateMeshUsingPolygonBuilder();
// Point node to the Mesh geometry
cubeNode.Entity = mesh;
// Set rotation
cubeNode.Transform.Rotation = Quaternion.FromRotation(new Vector3(0, 1, 0), new Vector3(0.3, 0.5, 0.1));
// Set translation
cubeNode.Transform.Translation = new Vector3(0, 0, 20);
// Add cube to the scene
scene.RootNode.ChildNodes.Add(cubeNode);
// Save 3D scene in the supported file formats
scene.Save("TransformationToNode.fbx");

Ruota per angoli di Eulero

// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET
// Initialize scene object
Scene scene = new Scene();
// Initialize Node class object
Node cubeNode = new Node("cube");
// Call Common class create mesh using polygon builder method to set mesh instance
Mesh mesh = Common.CreateMeshUsingPolygonBuilder();
// Point node to the Mesh geometry
cubeNode.Entity = mesh;
// Euler angles
cubeNode.Transform.EulerAngles = new Vector3(0.3, 0.1, -0.5);
// Set translation
cubeNode.Transform.Translation = new Vector3(0, 0, 20);
// Add cube to the scene
scene.RootNode.ChildNodes.Add(cubeNode);
// Save 3D scene in the supported file formats
scene.Save("TransformationToNode.fbx");

Matrice di trasformazione personalizzata

Possiamo anche usare Matrix direttamente:

// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET
// Initialize scene object
Scene scene = new Scene();
// Initialize Node class object
Node cubeNode = new Node("cube");
// Call Common class create mesh using polygon builder method to set mesh instance
Mesh mesh = Common.CreateMeshUsingPolygonBuilder();
// Point node to the Mesh geometry
cubeNode.Entity = mesh;
// Set custom translation matrix
cubeNode.Transform.TransformMatrix = new Matrix4(
1, -0.3, 0, 0,
0.4, 1, 0.3, 0,
0, 0, 1, 0,
0, 20, 0, 1
);
// Add cube to the scene
scene.RootNode.ChildNodes.Add(cubeNode);
// Save 3D scene in the supported file formats
scene.Save("TransformationToNode.fbx");