3D dosya yükleme seçeneklerini C# olarak belirtin
Overview
This article explains how you can load different types of 3D files using their respective load option classes in C# inside the Scene object and then you can save it in different 3D supported file formats. By loading and saving, you can perform number of different conversions e.g.
- Convert FBX to OBJ in C#
- Convert 3DS to FBX in C#
- Convert U3D to OBJ in C#
- Convert OBJ to 3DS in C#
- Convert X to 3DS in C#
3D dosya yükleme seçenekleri
There are several Scene.Open
method overloads or Scene class constructor overloads that accept a LoadOptions
object. This should be an object of a class derived from the LoadOptions
class. Each load format has a corresponding class that holds load options for that load format, for example there is ColladaSaveOptions
for the FileFormat.Collada
save format.
Gizli 3DS yük seçeneklerinin kullanımı
Aşağıdaki C# kodu, gizli bir 3DS dosyasını yüklemeden önce yük seçeneklerinin nasıl ayarlanacağını gösterir.
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET | |
Discreet3dsLoadOptions loadOpts = new Discreet3dsLoadOptions(); | |
// Sets wheather to use the transformation defined in the first frame of animation track. | |
loadOpts.ApplyAnimationTransform = true; | |
// Flip the coordinate system | |
loadOpts.FlipCoordinateSystem = true; | |
// Prefer to use gamma-corrected color if a 3ds file provides both original color and gamma-corrected color. | |
loadOpts.GammaCorrectedColor = true; | |
// Configure the look up paths to allow importer to find external dependencies. | |
loadOpts.LookupPaths = new List<string>(new string[] { "textures" }); |
Bj bj ptions oad ptions ptions
Aşağıdaki C# kodu, 3D obj dosyasını yüklemeden önce yük seçeneklerinin nasıl ayarlanacağını gösterir.
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET | |
// Initialize an object | |
ObjLoadOptions loadObjOpts = new ObjLoadOptions(); | |
// Import materials from external material library file | |
loadObjOpts.EnableMaterials = true; | |
// Flip the coordinate system. | |
loadObjOpts.FlipCoordinateSystem = true; | |
// Configure the look up paths to allow importer to find external dependencies. | |
loadObjOpts.LookupPaths.Add("textures"); |
STL yük seçeneklerinin kullanımı
Aşağıdaki C# kodu, STL dosyasını yüklemeden önce yük seçeneklerinin nasıl ayarlanacağını gösterir.
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET | |
// Initialize an object | |
StlLoadOptions loadSTLOpts = new StlLoadOptions(); | |
// Flip the coordinate system. | |
loadSTLOpts.FlipCoordinateSystem = true; | |
// Configure the look up paths to allow importer to find external dependencies. | |
loadSTLOpts.LookupPaths = new List<string>(new string[] { "textures" }); |
U3D yük seçeneklerinin kullanımı
Aşağıdaki C# kodu, U3D dosyasını yüklemeden önce yük seçeneklerinin nasıl ayarlanacağını gösterir.
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET | |
// Initialize an object | |
U3dLoadOptions loadU3DOpts = new U3dLoadOptions(); | |
// Flip the coordinate system. | |
loadU3DOpts.FlipCoordinateSystem = true; | |
// Configure the look up paths to allow importer to find external dependencies. | |
loadU3DOpts.LookupPaths = new List<string>(new string[] { "textures" }); |
glTF yük seçeneklerinin kullanımı
Aşağıdaki C# kodu, glTF dosyasını yüklemeden önce yük seçeneklerinin nasıl ayarlanacağını gösterir.
Lip lip V/T Texture ordinoordinate
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET | |
// Initialize Scene class object | |
Scene scene = new Scene(); | |
// Set load options | |
GltfLoadOptions loadOpt = new GltfLoadOptions(); | |
// The default value is true, usually we don't need to change it. Aspose.3D will automatically flip the V/T texture coordinate during load and save. | |
loadOpt.FlipTexCoordV = true; | |
scene.Open("Duck.gltf", loadOpt); |
Pse of Ply Load ptions ptions
Aşağıdaki C# kodu, PLY modelini yüklemeden önce yük seçeneklerinin nasıl ayarlanacağını gösterir.
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET | |
// initialize Scene class object | |
Scene scene = new Scene(); | |
// initialize an object | |
PlyLoadOptions loadPLYOpts = new PlyLoadOptions(); | |
// Flip the coordinate system. | |
loadPLYOpts.FlipCoordinateSystem = true; | |
// load 3D Ply model | |
scene.Open("vase-v2.ply", loadPLYOpts); |
DirectiX LLoad ptions ptions se
Aşağıdaki C# kodu, directx dosyası yüklemeden önce yük seçeneklerinin nasıl ayarlanacağını gösterir.
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET | |
// initialize Scene class object | |
Scene scene = new Scene(); | |
// initialize an object | |
XLoadOptions loadXOpts = new XLoadOptions(FileContentType.ASCII); | |
// flip the coordinate system. | |
loadXOpts.FlipCoordinateSystem = true; | |
// load 3D X file | |
scene.Open("warrior.x", loadXOpts); |
Use RVM load options
C#
// set load options of RVM
Scene scene = new Scene();
var opt = new RvmLoadOptions()
{
CylinderRadialSegments = 32,
DishLatitudeSegments = 16,
DishLongitudeSegments = 24,
TorusTubularSegments = 40
};
// import RVM
scene.Open("LAD-TOP.rvm", opt);
// save in the OBJ format
scene.Save("LAD-TOP.obj", FileFormat.WavefrontOBJ);
Using FBX Load Options
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET | |
//This will output all properties defined in GlobalSettings in FBX file. | |
Scene scene = new Scene(); | |
var opt = new FbxLoadOptions() { KeepBuiltinGlobalSettings = true }; | |
scene.Open("test.FBX", opt); | |
foreach (Property property in scene.RootNode.AssetInfo.Properties) | |
{ | |
Console.WriteLine(property); | |
} |