3D dosya yükleme seçeneklerini C# olarak belirtin
Overview
This article explains how you can load different types of 3D files using their respective load option classes in C# inside the Scene object and then you can save it in different 3D supported file formats. By loading and saving, you can perform number of different conversions e.g.
- Convert FBX to OBJ in C#
- Convert 3DS to FBX in C#
- Convert U3D to OBJ in C#
- Convert OBJ to 3DS in C#
- Convert X to 3DS in C#
3D dosya yükleme seçenekleri
There are several Scene.Open method overloads or Scene class constructor overloads that accept a LoadOptions object. This should be an object of a class derived from the LoadOptions class. Each load format has a corresponding class that holds load options for that load format, for example there is ColladaSaveOptions for the FileFormat.Collada save format.
Gizli 3DS yük seçeneklerinin kullanımı
Aşağıdaki C# kodu, gizli bir 3DS dosyasını yüklemeden önce yük seçeneklerinin nasıl ayarlanacağını gösterir.
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET
Discreet3dsLoadOptions loadOpts = new Discreet3dsLoadOptions();
// Sets wheather to use the transformation defined in the first frame of animation track.
loadOpts.ApplyAnimationTransform = true;
// Flip the coordinate system
loadOpts.FlipCoordinateSystem = true;
// Prefer to use gamma-corrected color if a 3ds file provides both original color and gamma-corrected color.
loadOpts.GammaCorrectedColor = true;
// Configure the look up paths to allow importer to find external dependencies.
loadOpts.LookupPaths = new List<string>(new string[] { "textures" });
Bj bj ptions oad ptions ptions
Aşağıdaki C# kodu, 3D obj dosyasını yüklemeden önce yük seçeneklerinin nasıl ayarlanacağını gösterir.
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET
// Initialize an object
ObjLoadOptions loadObjOpts = new ObjLoadOptions();
// Import materials from external material library file
loadObjOpts.EnableMaterials = true;
// Flip the coordinate system.
loadObjOpts.FlipCoordinateSystem = true;
// Configure the look up paths to allow importer to find external dependencies.
loadObjOpts.LookupPaths.Add("textures");
STL yük seçeneklerinin kullanımı
Aşağıdaki C# kodu, STL dosyasını yüklemeden önce yük seçeneklerinin nasıl ayarlanacağını gösterir.
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET
// Initialize an object
StlLoadOptions loadSTLOpts = new StlLoadOptions();
// Flip the coordinate system.
loadSTLOpts.FlipCoordinateSystem = true;
// Configure the look up paths to allow importer to find external dependencies.
loadSTLOpts.LookupPaths = new List<string>(new string[] { "textures" });
U3D yük seçeneklerinin kullanımı
Aşağıdaki C# kodu, U3D dosyasını yüklemeden önce yük seçeneklerinin nasıl ayarlanacağını gösterir.
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET
// Initialize an object
U3dLoadOptions loadU3DOpts = new U3dLoadOptions();
// Flip the coordinate system.
loadU3DOpts.FlipCoordinateSystem = true;
// Configure the look up paths to allow importer to find external dependencies.
loadU3DOpts.LookupPaths = new List<string>(new string[] { "textures" });
glTF yük seçeneklerinin kullanımı
Aşağıdaki C# kodu, glTF dosyasını yüklemeden önce yük seçeneklerinin nasıl ayarlanacağını gösterir.
Lip lip V/T Texture ordinoordinate
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET
// Initialize Scene class object
Scene scene = new Scene();
// Set load options
GltfLoadOptions loadOpt = new GltfLoadOptions();
// The default value is true, usually we don't need to change it. Aspose.3D will automatically flip the V/T texture coordinate during load and save.
loadOpt.FlipTexCoordV = true;
scene.Open("Duck.gltf", loadOpt);
Pse of Ply Load ptions ptions
Aşağıdaki C# kodu, PLY modelini yüklemeden önce yük seçeneklerinin nasıl ayarlanacağını gösterir.
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET
// initialize Scene class object
Scene scene = new Scene();
// initialize an object
PlyLoadOptions loadPLYOpts = new PlyLoadOptions();
// Flip the coordinate system.
loadPLYOpts.FlipCoordinateSystem = true;
// load 3D Ply model
scene.Open("vase-v2.ply", loadPLYOpts);
DirectiX LLoad ptions ptions se
Aşağıdaki C# kodu, directx dosyası yüklemeden önce yük seçeneklerinin nasıl ayarlanacağını gösterir.
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET
// initialize Scene class object
Scene scene = new Scene();
// initialize an object
XLoadOptions loadXOpts = new XLoadOptions(FileContentType.ASCII);
// flip the coordinate system.
loadXOpts.FlipCoordinateSystem = true;
// load 3D X file
scene.Open("warrior.x", loadXOpts);
Use RVM load options
C#
// set load options of RVM
Scene scene = new Scene();
var opt = new RvmLoadOptions()
{
CylinderRadialSegments = 32,
DishLatitudeSegments = 16,
DishLongitudeSegments = 24,
TorusTubularSegments = 40
};
// import RVM
scene.Open("LAD-TOP.rvm", opt);
// save in the OBJ format
scene.Save("LAD-TOP.obj", FileFormat.WavefrontOBJ);Using FBX Load Options
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET
//This will output all properties defined in GlobalSettings in FBX file.
Scene scene = new Scene();
var opt = new FbxLoadOptions() { KeepBuiltinGlobalSettings = true };
scene.Open("test.FBX", opt);
foreach (Property property in scene.RootNode.AssetInfo.Properties)
{
Console.WriteLine(property);
}