Adding Transformation to the Node
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Aspose.3D for .NET offers to rotate objects in 3D space. There are three ways to define object’s rotation in 3D space, Euler angles, Quaternion and Custom Matrix, all of them are supported by the
Transform
class.
TSR (Translation/Scaling/Rotation) are most commonly used in 3D scenario, we provided a class Transform
to access these in Aspose.3D. Affine transformations include:
- Translation
- Scaling
- Rotation
- Shear mapping
- Squeeze mapping
The
Mesh
class object is being used in the code. We can create a Mesh class object as narrated there.
Rotate by Quaternion
Rotate by Euler Angles
Custom Transformation Matrix
We can also use Matrix directly: