Public API Changes in Aspose.3D 1.1.0

Contents Summary

FBX7200ASCII Saving Option is added in the FileFormat

The FBX7200ASCII format option has been added in the FileFormat enum. It represents ASCII FBX file format, with 7.2.0 version. Example code:

C#

 // save scene in the FBX7200ASCII format

scene.Save("C:\\temp\\Output.fbx", FileFormat.FBX7200ASCII);

FBX7200Binary Saving Option is added in the FileFormat

The FBX7200Binary format option has been added in the FileFormat enum. It represents Binary FBX file format, with 7.2.0 version. Example code:

C#

 // save scene in the FBX7200Binary format

scene.Save("C:\\temp\\Output.fbx", FileFormat.FBX7200Binary);

FBX7300ASCII Saving Option is added in the FileFormat

The FBX7300ASCII format option has been added in the FileFormat enum. It represents ASCII FBX file format, with 7.3.0 version. Example code:

C#

 // save scene in the FBX7300ASCII format

scene.Save("C:\\temp\\Output.fbx", FileFormat.FBX7300ASCII);

FBX7300Binary Saving Option is added in the FileFormat

The FBX7300Binary format option has been added in the FileFormat enum. It represents Binary FBX file format, with 7.3.0 version. Example code:

C#

 // save scene in the FBX7300Binary format

scene.Save("C:\\temp\\Output.fbx", FileFormat.FBX7300Binary);

WavefrontOBJ Saving Option is added in the FileFormat and FileFormatType

The WavefrontOBJ format option has been added in the FileFormat and FileFormatType enums. It represents Wavefront’s Obj file format. Example code:

C#

 // save scene in the WavefrontOBJ format

scene.Save("C:\\temp\\Output.fbx", FileFormat.WavefrontOBJ);