Public API Changes in Aspose.3D 1.1.0
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Contents Summary
- FBX7200ASCII Saving Option is added in the FileFormat
- FBX7200Binary Saving Option is added in the FileFormat
- FBX7300ASCII Saving Option is added in the FileFormat
- FBX7300Binary Saving Option is added in the FileFormat
- WavefrontOBJ Saving Option is added in the FileFormat and FileFormatType
This document describes changes to the Aspose.3D API from version 1.0.0 to 1.1.0, that may be of interest to module/application developers. It includes not only new and updated public methods, but also a description of any changes in the behavior behind the scenes in Aspose.3D.
FBX7200ASCII Saving Option is added in the FileFormat
The FBX7200ASCII format option has been added in the FileFormat enum. It represents ASCII FBX file format, with 7.2.0 version. Example code:
C#
// save scene in the FBX7200ASCII format
scene.Save("C:\\temp\\Output.fbx", FileFormat.FBX7200ASCII);
FBX7200Binary Saving Option is added in the FileFormat
The FBX7200Binary format option has been added in the FileFormat enum. It represents Binary FBX file format, with 7.2.0 version. Example code:
C#
// save scene in the FBX7200Binary format
scene.Save("C:\\temp\\Output.fbx", FileFormat.FBX7200Binary);
FBX7300ASCII Saving Option is added in the FileFormat
The FBX7300ASCII format option has been added in the FileFormat enum. It represents ASCII FBX file format, with 7.3.0 version. Example code:
C#
// save scene in the FBX7300ASCII format
scene.Save("C:\\temp\\Output.fbx", FileFormat.FBX7300ASCII);
FBX7300Binary Saving Option is added in the FileFormat
The FBX7300Binary format option has been added in the FileFormat enum. It represents Binary FBX file format, with 7.3.0 version. Example code:
C#
// save scene in the FBX7300Binary format
scene.Save("C:\\temp\\Output.fbx", FileFormat.FBX7300Binary);
WavefrontOBJ Saving Option is added in the FileFormat and FileFormatType
The WavefrontOBJ format option has been added in the FileFormat and FileFormatType enums. It represents Wavefront’s Obj file format. Example code:
C#
// save scene in the WavefrontOBJ format
scene.Save("C:\\temp\\Output.fbx", FileFormat.WavefrontOBJ);